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Nicodemus

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Rat Doodle [Jul. 11th, 2012|09:07 pm]
Nicodemus

Angular Doodle Maze


A spontaneous doodle that turned into a rather neat little maze. Timothy enjoyed solving it, anyway, and I enjoyed drawing it -- so that makes it a success. :)

I like that I managed to get the "color" about even while just freehanding. (That is, it's a more or less even distribution of black on the page.) I was slightly disappointed that I noticed a cycle in it after I was done (and had scanned it). I generally try to draw mazes without loops -- no reason other than habit, really.
LinkReply

Comments:
[User Picture]From: marko_the_rat
2012-07-12 08:20 am (UTC)
I have to admit--these are not trivially easy mazes, like the ones they do in the kids' sections of newspapers.
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[User Picture]From: twigmouse
2012-07-12 08:23 am (UTC)
That was fun! Definitely the longest possible path through it. It's probably just mouse pride making me say this, but I was able to solve it just by looking at it in about 10-15 seconds (verified by running my cursor through the chosen path). I guess it helps that I could see the whole thing at once. If you put me in it though, I wouldn't do nearly as well ;-)
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[User Picture]From: kj_roo
2012-07-12 10:27 am (UTC)
There you go again, assisting in the rat stereotype. ;) Mazes.. Cheese..
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From: silvertaine
2012-07-13 06:46 am (UTC)
I think it'd be really cool to make a video of how you go about drawing these mazes. My line-workings tend to come together fairly randomly, so I'm curious to know how you approach the creation of the working pathway vs the dead ends.
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[User Picture]From: nicodemusrat
2012-07-13 06:49 pm (UTC)
Really? Well, I'd be happy to oblige. Easy to do a live session. Little more work to record it. (Preference?)

I generally draw in an expanding edge, creating both the solution path, loopbacks, and dead ends simultaneously. So the maze just grows across the page.
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From: silvertaine
2012-07-13 08:40 pm (UTC)
Totally! I've always loved mazes and I've also always been kinda curious to see how one goes about giving order to such visually chaotic/complex pieces.

Live sessions are cool if people happen to be home to watch, but my new schedule has me walking in the door around 11 PM, so I'm not sure if that would be the best option. Recording would allow more people to view the process on their own time.

I can kinda visualize the process you describe, but can't wait to actually see it. :)
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[User Picture]From: nicodemusrat
2012-07-14 05:43 am (UTC)
Recorded one for ya. :D

It's very low tech using my laptop camera but it made it simple. Also my voice doesn't sound too great because I'm getting a cold. But it shows the process and I talk about some of the design considerations as I go.

Now, to see about uploading to this YouTube thingy...
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From: silvertaine
2012-07-14 06:00 am (UTC)
Yea! Can't wait to see it! Hehe, I probably would have just erased the sound and thrown some music in the background... though, I suppose that would have been a bit more work. ;)

Now, to see about this bed thingie... *zombie wolf*
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[User Picture]From: nicodemusrat
2012-07-14 06:35 am (UTC)
Here it is:


link

Lemme know what ya think. :D
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From: silvertaine
2012-07-14 07:16 am (UTC)
Haha, oops! I posted the comment I wanted to post here over on your YouTube account. *isn't supposed to be awake at the moment* ;)

To sum it up: Wow! That's really cool! :D
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[User Picture]From: nicodemusrat
2012-07-14 07:39 am (UTC)
I can see the comment there, too, so no problem. :) Glad you enjoyed it and found it inspiring!
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[User Picture]From: twigmouse
2012-07-14 09:01 am (UTC)
Very cool! Makes me wish I still had my mazes that I drew back in elementary school. I used to fill whole pages with maze. The thing that made them hard was how narrow the passages were. I also did the "false dead-end" thing, where you make it look, at a glance, like the path would end, but there's a gap in the wall signifying that you can actually continue through (if that makes sense). Of course, I put these on the actual path as well as the distractors. Made it quite challenging and prevented me from being able to just look at it and see the open path as I did with yours. Forces the user to actually follow paths through and explore :-)
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